He has to feel aware of his surroundings.
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You need to be able to control where he's pointing but at the same time he needs to behave realistically depending on his environment.
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"We're also doing something new with Max where we're doing physics-animation hybrids, like when he shoot-dodges that's physics and an animation pose library running together. It sounds pretty sophisticated, but also interesting. The Euphoria engine that Rockstar fans have come to know and love will see a greater evolution this time around, one that incorporates both physics and animation.Įssentially, because Max will be flying around whilst trying to take down baddies, Rockstar will have to account for his flailing body as well as his bullet trajectory. On the technical side of things, Rockstar says that the leap to Max Payne 3 will be very similar to the leap from GTA IV to Red Dead Redemption. There’s been claims that Max Payne 3 will still feature bullet-time and many other cool ideas that were mainstays of the series, but now Rockstar has come out to talk about both the inner workings of this next-gen Payne, as well as drop a few hints about what will be returning from Max Payne’s past. Sure, gamers know that a lot has changed since the second Max Payne adventure, and Payne has become much more grizzled and his world has a wider reach, but what they don’t know is how much of the game’s previous features will be preserved for this outing.
![max payne 3 tv tropes max payne 3 tv tropes](https://static.tvtropes.org/pmwiki/pub/images/c13a19145da01be7240ead22ab93d0f7.png)
Typically, when anticipating a sequel, gamers have a pretty good idea what they are going to be getting mechanically speaking, but when that title has had a prolonged gestation there’s a bit more of a mystery.