![iclone 6 animation iclone 6 animation](https://net-load.com/wp-content/uploads/2017/10/giveaway-reallusion-iclone-6-standard-for-free.jpg)
I broke down Nankya’s animations into Active Facial animation and Passive Facial Animation. This is the stage where you need to refer to any storyboard or animatic you have created to gauge what your character needs in terms of Facial animation and Dialogue. This has saved me countless hours of searching for files, and also makes it easier for iClone to load your content faster. In both cases, I recommend first creating a Folder Structure broken down into Character, Props and Animation Subfolders under the Content Tab in iClone. You can either send the character directly by clicking on “Send to iClone” or you can use the “Exporting to iClone Content” dialogue option. In order to get your character into iClone, 3DXchange offers 2 main options. This step is extremely important because iClone and the Faceware Facial plugin need all those listed morphs in order for the facial animation to work properly. If any of them are missing, click on the missing one then toggle the auto key and shape your character to match the 3DXchange shapes. Click on each tab for Eye, Jaw, Viseme, and Muscle. Take the time to check that your model’s morphs match the morphs that are listed in 3DXchange under the Expression Editor. Step 3 – Inspect and Export Character to iClone You need to have the 3DXchange Pipeline Edition to get the best results. Once you have a custom character with all the morphs needed for the facial and body animations, export your character as an FBX file, and import it into 3DXchange. I also exported the set where the character was going to be animated, including all the props they would need to interact with, such as the phone for Nankya to call her grandpa. Visit their YouTube channel for that insight.
![iclone 6 animation iclone 6 animation](https://manual.reallusion.com/iClone_6/ENU/Images/splash.jpg)
Reallusion has done an awesome job of providing detailed steps on how you can prepare your character. In order for your custom character to work well in iClone and 3DXchange, it is crucial that you prepare your character model to have all the required blend shapes/morphs for the facial animation to work. Step 1 – Prepare your Custom Character and Environment I am hoping that this process helps others out there who are looking for an affordable solution, to get their dream off the ground, and take it from paper to the screen. The workflow is applicable to other characters. In this tutorial, I am using the little girl called Nankya, as the case study. Using the iClone facial animation tools, I was able to create convincing dialogue for my series. Being able to bring custom characters into iClone, using 3DXchange, opened the animation possibilities to me. It wasn’t until I started using iClone, that I truly felt I had finally found a program that made it possible for me to realize that dream. I tried for several years to bring the idea to life with the help of friends, family, and my two close 3D artist friends Bruno Ssekandi (Uganda) and Nateon Ajello (USA), but the progress was slow going because we all had other responsibilities including family obligations. I have had this dream since I was a kid growing up in Uganda, of bringing my stories to life using animation, but I didn’t have the funds and team to pull it off.
![iclone 6 animation iclone 6 animation](https://1.bp.blogspot.com/-gES56Qrva1I/VZz8V6AeG3I/AAAAAAAADsA/uSFtfz5eixU/s1600/WIP-Anim4Biz-iClone-Video01_2015.07.06.jpg)
#Iclone 6 animation tv#
This tutorial covers my workflow of how I used iClone to create both Facial and Body animations for the characters in my Ugandan/African animated children’s TV Series, “The Adventures of Nkoza and Nankya.”